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This addon use FBX for export and Marmoset Toolbag naming convention. Once you click on the template, it creates a new shader. 1 B2MT addon transfers your mesh from Blender to Marmoset Toolbag, that baking will be with less effort and bugs. They have been exported and applied to the model and they look very good. The textures have been baked (super baked) in marmoset using mikk. Yeah the whole mesh is triangulated, I learnt that in substance.
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Toolbag’s baking tools are not only fast, they’re smart too When making adjustments to local areas of your mesh, it will rebake only the affected area, resulting in a near-instantaneous update to the previewed result. Oct 2021 Hi EarthQuake, thanks for your response. I'm going to use the Dota 2 Template, which is the default template for Toolbag. Toolbag utilizes the power of your GPU (video card) to create super fast bakes. If you're new to Toolbag, I would use one of these two depending on the engine that you plan on exporting your model to. Most of these apply to Quixel materials, but there are a few here that I use quite often, including the Dota 2 Template and the Unreal 4 Template. With that in mind, let's go over here to our shader menu and look at the Presets that Toolbag gives us so that we can set up our materials properly.
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Toolbag doesn't apply UV mapping to your models, so for your materials to take effect correctly in Toolbag, you'll have to have all your UV mapping and coordinates applied in a 3D program before importing into Toolbag. Next, we'll look at how to apply materials to a model that you've imported into Toolbag. New & Free Marmoset Toolbag Material library InspirationTuts 265K subscribers Subscribe 7.
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